UniverCity is a university management game being programmed in the Rust programming language. This month was spent preparing my steam store page for a release at a later date.
(Read)UniverCity is a university management game being programmed in the Rust programming language. This month was spent preparing my steam store page for a release at a later date.
(Read)UniverCity is a university management game being programmed in the Rust programming language. This month was spent mostly on the business side of things, including going through the steam partner process.
(Read)UniverCity is a university management game being programmed in the Rust programming language. Lots of internal work this week plus work on implementing grading for students.
(Read)Things were a bit slow this month due to christmas but there were still a large number changes made this month internally.
(Read)I didn’t make as much progress this month as I would have liked. A lot of time was spent on internals when I should really be focusing on gameplay so I can plan to release this. Hopefully the next month will be better.
(Read)Spent this month doing a bit of clean up both for the code and the assets. In general I think the game feels a bit better now.
(Read)Trying out including videos in this post to make things more interesting. I’ve tried my best to keep their size as small as I could.
(Read)The previous post including an introduction to this game can be found here.
(Read)I thought I should start a little series of monthly blog posts to show progress on the game. This will be a nice way for me to track my own progress on the project as well. This first one will include a bit of april, too, due to it being the series opener.
(Read)UI is a pretty core component of every game. There’s a few different libraries out there already which can handle this for me like: Flatui, Imgui and Conrod which are all immediate mode instead of retained (my searches for a retained mode gui library returned nothing useful). I prefer working working with a retained mode styled GUI which has the benefit of working better with the scripting interface I want to add later. I like reinventing the wheel so this should be fun too.
(Read)As a break in between programming sessions working on my game I thought that writing posts on the features that i’ve been working on and any issues (being Rust related or not) that i’ve encountered whilst implementing them would be a fun idea. As i’ve already started working on this project before starting this blog the first few posts will most likely be on things i’ve implemented a while ago and may happen slightly out of the order they were implemented in. Hopefully as these go on i’ll get better at writing these posts too.
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